APCClass
Classlabel: "apc"
Class Tree: Entity->GameObject->Craft->HoverCraft->APC
Supported Animations:
Description:
APC Class is a high Flying type of object. It uses [HoverCraftClass] parameters but has it's own unique flight physics. It starts out immobile in a Deployed state. It Undeploys to move. When it lands, it ejects Soldiers in a star pattern around it. When it Undeploys, it waits for the Soldiers to return to it before lifting off.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->HoverCraft->APC
Supported Animations:
-
Forward
-
Neutral
-
Reverse
- Deploy
Description:
APC Class is a high Flying type of object. It uses [HoverCraftClass] parameters but has it's own unique flight physics. It starts out immobile in a Deployed state. It Undeploys to move. When it lands, it ejects Soldiers in a star pattern around it. When it Undeploys, it waits for the Soldiers to return to it before lifting off.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 22
[CraftClass]
canRescue = false
Recommended AI Process:
aiName = "APCProcess"
ODF Properties:
-
[APCClass]
flightAltitude = 100.0f
timeDeploy = 5.0f
timeUndeploy = 5.0f
maxUndeployTime = 20.0f
soundDeploy = "trdeploy.wav"
soundUndeploy = "trundepl.wav"
soldierCount = 1
soldierDelay = 1.0f
SoldierExtraLife = 120.0f
SoldierAltitude = 50.0f
InternalSoldiersAreAmmo = false
soldierType = ""
OverWater = true
AltitudeLookahead = 1.0f
CanReloadAtRecycler = true
reloadClass = ""
HovercraftPhysicsWhenUndeployed = false
Note: This does not include transition states of Deploying and Undeploying, only when fully Undeployed.
UseRecallSoldiers = true
RecallSoldiersTimeout = 30.0f