ArcCannonClass

Classlabel: "arccannon"

Class Tree: Entity->Weapon->ArcCannon

Description:
Arc Cannon is a weapon that creates a stream extending forward from the vehicle. It locks onto Targets within the forward view.

ODF Properties:
  • [ArcCannonClass]

    salvoDelay = 0.1f
    Minimum time in seconds between shots.

    startDist = 10.0f
    The starting distance from the ship.

    finishDist = 100.0f
    The maximum distance from the ship it will reach.

    travelVeloc = 20.0f
    How far it travels between StartDist and FinishDist per second.

    coneAngle = 0.1f
    Cone Angle for target selection.

    ammoCost = 0
    Ammo cost per second.

    damageValue(N) = 0
    Damage value done to objects with no Shield and Armor class N.

    damageValue(L) = 0
    Damage value done to objects with no Shield and Armor class L.

    damageValue(H) = 0
    Damage value done to objects with no Shield and Armor class H.

    damageValue(S) = 0
    Damage value done to objects with Shield class S.

    damageValue(D) = 0
    Damage value done to objects with Shield class D.

    damageValue(A) = 0
    Damage value done to objects with Shield class A.

    activeSound = ""
    Sound file played while active.

    xplGround = ""
    ODF name for the Explosion Class for hitting the Ground.

    xplVehicle = ""
    ODF name for the Explosion Class for hitting a Craft.

    xplPerson = ""
    ODF name for the Explosion Class for hitting a Person. Defaults to xplVehicle if not specified.

    xplBuilding = ""
    ODF name for the Explosion Class for hitting a Building.
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