ArmoryClass

classlable: "armory"

Class Tree: Entity->GameObject->Building->PoweredBuilding->Armory

Description:
Armory Class is a type of Factory that can build and launch GameObject Class entities across the world.

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 3 //TEAM_SLOT_ARMORY
isSingle = true

Recommended AI Process:
aiName = "ArmoryProcess"
aiName2 = "ArmoryProcess"

ODF Properties:
  • [FactoryClass]

    BaseSlot = 3
    If this is specified, it is the Team Slot this object takes up. Valid values are 2-9.

  • [ArmoryClass]

    soundBuild = ""
    Sound played while building something.

    soundCancel = ""
    Sound played when something under construction is cancelled.

    soundFinish = ""
    Sound played when something under construction is finished.

    scaleVelY = 2.0f
    Multiplier on vertical launch velocity.

    DropoffDX = 0
    Default Dropoff location X distance.

    DropoffDZ = 32.0f
    Default Dropoff location Z distance.

    DropoffConfig = ""
    If this is specified, overrides the Dropoff ODF dropped by this object. If invalid, it ignores the setting.

    buildItem1 ... buildItem10 = ""
    The ODF name to build. If no ArmoryGroup is specified, it uses these as the top level build items.

For each Armory Group...

  • [ArmoryGroup1] ... [ArmoryGroup10]

    buildLabel = ""
    The name for this ArmoryGroup displayed in the Command Panel window.

    buildItem1 ... buildItem10 = ""
    The ODF name to build.
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