ArtilleryClass

classlabel: "artillery"

Class Tree: Entity->GameObject->Craft->HoverCraft->Deployable->TurretTank->Artillery

Supported Animations:
  • Forward
  • Neutral
  • Reverse
  • Deploy

Description:
Artillery is Deployable, IsFlying turret. It deploys to attack, like a normal Deployable does.

Default ODF Properties:
[CraftClass]
mustBeLinedUpToFire = true

Recommended AI Process:
aiName = "AttachOffensive"
aiName2 = "AttachOffensive"

ODF Properties:
  • [ArtilleryClass]

    HovercraftPhysicsWhenUndeployed = false
    If true, it uses HoverCraft physics when Undeployed.
    Note: This does not apply to Deploying and Undeploying transitional states, only fully Undeployed.

    omegaTurret = 2.0f
    Turret turn speed.

    alphaTurret = 5.0f
    Turret turn acceleration.

    heightDeploy = 0.0f
    Height above ground when deployed.

    timeDeploy = 5.0f
    Time in seconds to Deploy.

    timeUndeploy = 5.0f
    Time in seconds to Undeploy.

    soundDeploy = "trdeploy.wav"
    Sound file for Deploying.

    soundUndeploy = "trundepl.wav"
    Sound file for Undeploying.

On this page