ArtilleryClass
classlabel: "artillery"
Class Tree: Entity->GameObject->Craft->HoverCraft->Deployable->TurretTank->Artillery
Supported Animations:
Description:
Artillery is Deployable, IsFlying turret. It deploys to attack, like a normal Deployable does.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->HoverCraft->Deployable->TurretTank->Artillery
Supported Animations:
-
Forward
-
Neutral
-
Reverse
- Deploy
Description:
Artillery is Deployable, IsFlying turret. It deploys to attack, like a normal Deployable does.
Default ODF Properties:
[CraftClass]
mustBeLinedUpToFire = true
Recommended AI Process:
aiName = "AttachOffensive"
aiName2 = "AttachOffensive"
ODF Properties:
-
[ArtilleryClass]
HovercraftPhysicsWhenUndeployed = false
Note: This does not apply to Deploying and Undeploying transitional states, only fully Undeployed.
omegaTurret = 2.0f
alphaTurret = 5.0f
heightDeploy = 0.0f
timeDeploy = 5.0f
timeUndeploy = 5.0f
soundDeploy = "trdeploy.wav"
soundUndeploy = "trundepl.wav"