BarracksClass

classlabel: "barracks"

Class Tree: Entity->GameObject->Building->PoweredBuilding->Barracks

Description:
Barracks is a building that looks for nearby Empty vehicles, and if it finds one, a pilot hops out of the building to get into it.

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 10 //TEAM_SLOT_TRAINING
isSingle = true

ODF Properties:
  • [BarracksClass]

    pilotName = ""
    ODF name for the pilot that jumps out of this building. If not specified, it is race's _spilo ODF.

    downTime = 5.0f
    The time in seconds between a pilot hopping out.

    ScaleVelUp = 20.0f
    Vertical velocity applied to the Pilot that jumps out of this building.
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