BarracksClass
classlabel: "barracks"
Class Tree: Entity->GameObject->Building->PoweredBuilding->Barracks
Description:
Barracks is a building that looks for nearby Empty vehicles, and if it finds one, a pilot hops out of the building to get into it.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->PoweredBuilding->Barracks
Description:
Barracks is a building that looks for nearby Empty vehicles, and if it finds one, a pilot hops out of the building to get into it.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 10 //TEAM_SLOT_TRAINING
isSingle = true
ODF Properties:
-
[BarracksClass]
pilotName = ""
downTime = 5.0f
ScaleVelUp = 20.0f