BlinkDeviceClass

Classlabel: "blink"

Class Tree: Entity->Weapon->BlinkDevice

Description:
Blink Device allows the user to Teleport to a spot on the surface where their Reticle is pointing.

ODF Properties:
  • [BlinkDeviceClass]

    ammoBase = 100.0f
    Base ammo cost to Teleport, regardless of Distance.

    ammoDist = 10.0f
    Ammo cost multiplier for use in calculating how much distance costs.

    groundSprite = ""
    Sprite Table name for the Ground Reticle that appears at the destination position.

    groundSpriteColor = "0 255 0 255"
    Color value for the Ground Sprite indicator.

    xplExit = ""
    ODF of the Explosion Class used at the Destination location.

    xplEnter = ""
    ODF of the Explosion Class used at the Start location.

    shotDelay = 0.0f
    Time in seconds before it can be fired again.

    InitialShotDelay = 0.0f
    Minimum time trigger must be held down before it will activate.
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