BomberBayClass

classlabel: "bomberbay"

Class Tree: Entity->GameObject->Building->PoweredBuilding->BomberBay

Description:
A Bomber Bay is a building that spawns an object when it is built.

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 11 //TEAM_SLOT_BOMBERBAY
isSingle = true
needGroup = true
needLimit = true

ODF Properties:
  • [BomberBayClass]

    bomberType = ""
    This is the ODF name of the Bomber. If a bomber doesn't exist for this Bay, it spawns one if the building is Powered. Must be a GameObject Class.

    downTime = 25.0f
    Depreciated value. Uses [BomberClass]::reloadTime instead.
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