BomberClass
Classlabel: "bomber"
Class Tree: Entity->GameObject->Craft->HoverCraft->Bomber
Supported Animations:
Description:
Bomber is a type of Hovercraft that is a Flier. It uses [HoverCraftClass] but has it's own unique physics.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->HoverCraft->Bomber
Supported Animations:
-
Forward
-
Neutral
-
Reverse
- Deploy
Description:
Bomber is a type of Hovercraft that is a Flier. It uses [HoverCraftClass] but has it's own unique physics.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 27 //TEAM_SLOT_BOMBER
isSingle = true
tuggable = 0
[CraftClass]
canRescue = false
Recommended AI Process:
aiName = "BomberProcess"
aiName2 = "BomberProcess"
ODF Properties:
-
[BomberClass]
flightAltitude = 100.0f
timeDeploy = 5.0f
timeUndeploy = 5.0f
soundDeploy = "trdeploy.wav"
soundUndeploy = "trundepl.wav"
reloadTime = 5.0f
TargetEngageRange = 50.0f
bombName = "apwrck"
repairRate = 10.0f
OverWater = true
AltitudeLookahead = 2.0f
BayConfig = ""
Note: If the BomberBay has a CategoryTypeOverride this must be used to make it match.
AiCommandToBomb = 3
Note: Most Commands probably won't work as expected.
AddPilotToBomb = false