BuildingClass
classlabels: "i76building", "i76sign"
Class Tree: Entity->GameObject->Building
Supported Animations:
Description:
Building Class is the core class for most Buildings.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building
Supported Animations:
- Deploy
Description:
Building Class is the core class for most Buildings.
Default ODF Properties:
[GameObjectClass]
hitType = 4 //HIT_TYPE_BUILDING
ODF Properties:
-
[BuildingClass]
soundAmbient = ""
soundAmbientDist = 0.05f
AmbeintSoundWhenUnpowered = false
bldEdge = ""
-
W = Wall
-
T = Terrain
- F = Tunnel
tunnelCount = 0
Note: The numbered Tunnel Info below is not ODF inherited if you include this line in the inherited ODF.
Tunnel Info is labeled "tunnel##...", where ## is the count. Starting at 00, and increment to 99. For each Tunnel Count:
tunnel00X0 = 0.0
tunnel00Z0 = 0.0
tunnel00Dx = 0.0
tunnel00Dz = 0.0
tunnel00Edge
-
W = Wall
-
T = Terrain
- F = Tunnel
tunnelClusterSize = 4.0f
justTerrain = false
justFlat = false
easyTunnels = false
collapseTime = BoundingSphere.height * 4.0 / Gravity
UseCollapse = true
UseChunks = false
UseExplosion = !useCallapse
CanDemolish = true
CanAlliedCommanderDemolish = true
CanAlliedThugDemolish = false
DoBettyLost = true
Lifespan = -1.0f
ReplacesObject = false
AlignsToObject = false
loadAsDummy = false dummyVersion = 0
-
W = Wall