Common Terms
When describing game behavior, I will use several common terms. Below is a list of these terms and what they
mean:
* Is a wildcard character to represent any desired character. Often used when describing race specific ODFs, such as *spilo, where * would be the Race letter.
AI: An object not being driven by the Player. This includes all units under a Player's control, as well as on Enemy teams.
Team: The physical Team. Every player is on their own Team. Objects on the same Team appear Green on radar.
Team Group: Team 1 and Team 2 in Multiplayer Strategy. This means Team 1 - 5 make up Team Group 1, and Team 6 - 10 make up Team Group 2.
Ally: Allies, or Allied Teams means any team (often including itself) that is Allied. Allied Teams appear Blue on Radar.
Enemy: Objects on a Team that is not the same as, or an Ally of their own team. Things that appear Red on Radar are considered Enemies.
Perceived Team: This is the Team that AI units think an object is on. When you Snipe an enemy ship, and hop into it, you remain on their Perceived Team until you fire your weapons. While on their Perceived Team they will not consider you an Enemy.
Deployed: When an object is in the Deployed state, such as a Turret, APC, Bomber, etc.
Undeployed: When an object is in the Undeployed state, such as a Turret, APC, Bomber, etc.
Race: A Race is a group of objects that are typically of the same faction, and link to various faction specific ODFs. A Race is identified by the first character of the ODF's name. Stock uses i for ISDF and f for Scion. Any character can be used, a - z, and even some special characters, however there are only 27 Races supported. This means only 1 Race is identified for all special characters.
Target: The unit's currently selected Target for Attack or Special Action such as Service by a Service Truck.
Building: An object derived from BuildingClass.
Craft: An object derived from CraftClass.
Vehicle: A Craft that is tagged as CLASS_ID_VEHICLE, used by Tracked Vehicles and Walkers, basically a heavy Craft.
Hover: An object that has Hovercraft physics.
Flier: An object that is similar to Hovercraft physics, but has a high Altitude and doesn't usually roll/tilt with Terrain. It is also considered isFlying by the AI when airborne.
Tracked: An object that has Tracked physics.
Walker: An object that has Walker like physics.
Render: An ODF Render item. See ODF Render Documentation Guide for more info.
If you see any terms that you are not sure what they mean, feel free to post in Comments and I'll add them to this list.
* Is a wildcard character to represent any desired character. Often used when describing race specific ODFs, such as *spilo, where * would be the Race letter.
AI: An object not being driven by the Player. This includes all units under a Player's control, as well as on Enemy teams.
Team: The physical Team. Every player is on their own Team. Objects on the same Team appear Green on radar.
Team Group: Team 1 and Team 2 in Multiplayer Strategy. This means Team 1 - 5 make up Team Group 1, and Team 6 - 10 make up Team Group 2.
Ally: Allies, or Allied Teams means any team (often including itself) that is Allied. Allied Teams appear Blue on Radar.
Enemy: Objects on a Team that is not the same as, or an Ally of their own team. Things that appear Red on Radar are considered Enemies.
Perceived Team: This is the Team that AI units think an object is on. When you Snipe an enemy ship, and hop into it, you remain on their Perceived Team until you fire your weapons. While on their Perceived Team they will not consider you an Enemy.
Deployed: When an object is in the Deployed state, such as a Turret, APC, Bomber, etc.
Undeployed: When an object is in the Undeployed state, such as a Turret, APC, Bomber, etc.
Race: A Race is a group of objects that are typically of the same faction, and link to various faction specific ODFs. A Race is identified by the first character of the ODF's name. Stock uses i for ISDF and f for Scion. Any character can be used, a - z, and even some special characters, however there are only 27 Races supported. This means only 1 Race is identified for all special characters.
Target: The unit's currently selected Target for Attack or Special Action such as Service by a Service Truck.
Building: An object derived from BuildingClass.
Craft: An object derived from CraftClass.
Vehicle: A Craft that is tagged as CLASS_ID_VEHICLE, used by Tracked Vehicles and Walkers, basically a heavy Craft.
Hover: An object that has Hovercraft physics.
Flier: An object that is similar to Hovercraft physics, but has a high Altitude and doesn't usually roll/tilt with Terrain. It is also considered isFlying by the AI when airborne.
Tracked: An object that has Tracked physics.
Walker: An object that has Walker like physics.
Render: An ODF Render item. See ODF Render Documentation Guide for more info.
If you see any terms that you are not sure what they mean, feel free to post in Comments and I'll add them to this list.