CommTowerClass
Classlabel: "commtower"
Class Tree: Entity->GameObject->Building->PoweredBuilding->CommBunker->CommTower
Description:
This is the same as CommBunker, but has the following defaults:
Default ODF Properties:
Class Tree: Entity->GameObject->Building->PoweredBuilding->CommBunker->CommTower
Description:
This is the same as CommBunker, but has the following defaults:
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 14 //TEAM_SLOT_COMMTOWER
isSingle = true;
buildRequire = "B"
buildSupport = "B"
[CommBunkerClass]
rangeScan = 500.0f;