CommTowerClass

Classlabel: "commtower"

Class Tree: Entity->GameObject->Building->PoweredBuilding->CommBunker->CommTower

Description:
This is the same as CommBunker, but has the following defaults:

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 14 //TEAM_SLOT_COMMTOWER
isSingle = true;
buildRequire = "B"
buildSupport = "B"

[CommBunkerClass]
rangeScan = 500.0f;
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