ConstructionRigClass
Classlabel: constructionrig
Class Tree: Entity->GameObject->Craft->HoverCraft->Deployable->ConstructionRig
Supported Animations:
Description:
Construction Rigs are a unique type of Hovercraft, which are actually Walkers. They use [HoverCraftClass] settings, but have their own unique physics/animation support. There is also an ODF property to set the unit as a Hover rig, as opposed to the walker type.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
For each Build Group...
Class Tree: Entity->GameObject->Craft->HoverCraft->Deployable->ConstructionRig
Supported Animations:
-
Idle
-
Idle2
-
Idle3
-
Walk
-
Run
-
Turn
-
Sitdown
-
Death
-
Death2
-
Death3
-
Cons
-
Cons2
- Cons3
Description:
Construction Rigs are a unique type of Hovercraft, which are actually Walkers. They use [HoverCraftClass] settings, but have their own unique physics/animation support. There is also an ODF property to set the unit as a Hover rig, as opposed to the walker type.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 26 //TEAM_SLOT_CONSTRUCT
needPilot = false
[CraftClass]
canRescue = false
[HoverCraftClass]
setAltitude = 3.0f
Recommended AI Process:
aiName = "RigFriend"
aiName2 = "RigEnemy"
ODF Properties:
-
[ConstructionRigClass]
stepSound = ""
splashSound = ""
soundBuild = ""
soundFinish = ""
ChromeEffect = false
ChromeTexture = ""
BuildSparkConfig = "sparker"
LineStartColor = "0 127 255 255"
LineFinishColor = "0 0 255 0"
BeamColor = "0 127 255 31"
lineSolidColor = "0 63 255 127"
SolidColorDistance = 150.0f
MaxLineDistance = 250.0f
HoverRig = false
buildItem1 ... buildItem10 = ""
For each Build Group...
-
[BuildGroup]
...
[BuildGroup]
buildLabel = ""
buildItem1 ... buildItem10 = ""