DamageFieldClass

Classlabel: "damagefield"

Class Tree: Entity->WeaponClass->DamageField

Description:
Damage Field damages objects nearby while the trigger is held.

ODF Properties:
  • [DamageFieldClass]

    ammoCost = 0.0f
    Ammo cost per second while active.

    damageRadius = 0.0f
    Radius around the carrier that the damage is applied.

    damageValue(N) = 0
    Damage value done to objects with no Shield and Armor class N.

    damageValue(L) = 0
    Damage value done to objects with no Shield and Armor class L.

    damageValue(H) = 0
    Damage value done to objects with no Shield and Armor class H.

    damageValue(S) = 0
    Damage value done to objects with Shield class S.

    damageValue(D) = 0
    Damage value done to objects with Shield class D.

    damageValue(A) = 0
    Damage value done to objects with Shield class A.

    activeSound = ""
    Sound file played while active.

    TeamFilter = 0
    Team filter for what teams it can damage. Valid values: 0 = all teams, 1 = same team only, 2 = allies, 3 = enemies, 4 = not same team

    DamageOwner = false
    If this is true, it also damages the carrier.
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