DeployableClass

Classlabel: "deployable"

Class Tree: Entitiy->GameObject->Craft->HoverCraft->Deployable

Supported Animations:
  • Deploy

Description:
Deployable is a Hover Craft that can Deploy, becoming stationary while deployed. It is a root class for several Deployables, like a TurretTank or Artillery.

ODF Properties:
  • [DeployableClass]

    heightDeploy = 0.0f
    Height above Terrain that it deploys to.

    timeDeploy = 5.0f
    Time in seconds it takes to Deploy.

    timeUndeploy = 5.0f
    Time in seconds it takes to Undeploy.

    soundDeploy = "trdeploy.wav"
    Sound file played when this object Deploys.

    soundUndeploy = "trundepl.wav"
    Sound file played when this object Undeploys.

    isStealthDeployed = false
    If true, this object is hidden from Radar / Target if line of sight is blocked. Default is true for Class: TurretTank.

    idleAttackBuildings = -1
    This is used by the AIP when it sends a Deployable out by Idle Dispatcher to attack a Building. Valid values: -1 = auto, 0 = Force Undeployed, 1 = Force Deployed.

    idleAttackCraft = -1
    This is used by the AIP when it sends a Deployable out by Idle Dispatcher to attack a Craft. Valid values: -1 = auto, 0 = Force Undeployed, 1 = Force Deployed.

    canAttackWhenDeployed = true
    If false, cannot fire weapons while Deployed.

    canAttackWhenUndeployed = true
    If false, cannot fire weapons while Undeployed. Default is false for Class: TurretTank.

    ScanTeamLimitDeployed = 0
    Sets the scanTeamLimit for this object while it is Deployed.

    DeployAtAltitude = true
    If this object deploys at it's setAltitude, or sinks into ground. Used by Class: DeployBuildingH, ScavengerH.
    Note: This value was formerly named "HoverScavDeployAtAltitude" and that Parameter is also read, but it is overridden by DeployAtAltitude if both are present.

    SinkOnDeploy = true
    If false, it won't change altitude to heightDeploy, and will stay at it's current height when Deployed.
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