DeployBuildingClass
Classlabel: "deploybuilding"
Class Tree: Entity->GameObject->Craft->TrackedVehicle->TrackedDelpoyable->DeployBuilding
Description:
This is a Tracked vehicle that can deploy at a location to construct a Building. The Building is constructed after the Deploy animation finishes, and replaces this object's Handle.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->TrackedVehicle->TrackedDelpoyable->DeployBuilding
Description:
This is a Tracked vehicle that can deploy at a location to construct a Building. The Building is constructed after the Deploy animation finishes, and replaces this object's Handle.
Default ODF Properties:
[GameObjectClass]
needPilot = false
[CraftClass]
canRescue = false
Recommended AI Process:
aiName = "DeployBuildingFriend"
aiName2 = "DeployBuildingEnemy"
ODF Properties:
-
[DeployBuildingClass]
deployName = ""
ChromeEffect = false
ChromeTexture = ""
BuildSparkConfig = "sparker"
LineStartColor = "0 127 255 255"
LineFinishColor = "0 0 255 0"
BeamColor = "0 127 255 31"
lineSolidColor = "0 63 255 127"
SolidColorDistance = 150.0f
MaxLineDistance = 250.0f
CanDeploy = true
DoExtraBuildzoneCheck = true