DeployBuildingHClass

Classlabel: "deploybuildingH"

Class Tree: Entity->GameObject->Craft->HoverCraft->Delpoyable->DeployBuildingH

Description:
This is a HoverCraft vehicle that can deploy at a location to construct a Building. The Building is constructed after the Deploy animation finishes, and replaces this object's Handle.

Default ODF Properties:
[GameObjectClass]
needPilot = false

[CraftClass]
canRescue = false

Recommended AI Process:
aiName = "DeployBuildingHFriend"
aiName2 = "DeployBuildingHEnemy"

ODF Properties:
  • [DeployBuildingHClass]

    deployName = ""
    The ODF name of the object this Deploys into. Must be a GameObject Class.

    ChromeEffect = false
    If true, builds using Chrome method. Default is true for Race f.

    ChromeTexture = ""
    Environment texture applied to Chrome effect. Default is the world's environment texture.

    BuildSparkConfig = "sparker"
    Render name for the Build effect. Only used if ChromeEffect is false.

    LineStartColor = "0 127 255 255"
    Starting color for Build effect's Extrude lines.

    LineFinishColor = "0 0 255 0"
    Finish color for Build effect's Extrude lines.

    BeamColor = "0 127 255 31"
    Color for Build effect's beams that go from hp_special on constructor object to Extrude lines)

    lineSolidColor = "0 63 255 127"
    LOD line Color for Build effect.

    SolidColorDistance = 150.0f
    LOD distance for Build effect's Extrude to switch to lineSolidColor.

    MaxLineDistance = 250.0f
    Max distance for Build effect's Extrude efffect.

    CanDeploy = true
    If false, cannot Deploy into a Building.

    DoExtraBuildzoneCheck = true
    If false, won't check that the buildZone is clear before Deploying there.
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