DepositClass

Classlabel: "deposit"

Class Tree: Entity->GameObject->Building->Deposit

Description:
This is a building that is compatible for being Deployed on by a Scavenger or ScavengerH. For instance: Scrap Pools.

Default ODF Properties:
[GameObjectClass]
canDetect = true
canInteract = true
buildRequire = "N"
buildSupport = "N"

ODF Properties:
  • [DepositClass]

    DepositClassMask = 0
    Bit Mask for what kind of [ScavengerClass] or [ScavengerHClass]:: ScavClassMatch and ScavClassProvides to filter what kind of Scavenger/ScavengerH can Deploy on this object.

    DepositClassMatch = 0
    Bit Mask for what kind of [ScavengerClass] or [ScavengerHClass]:: ScavClassMask and ScavClassProvides to filter what kind of Scavenger/ScavengerH can Deploy on this object.

    DepositClassProvides = 0
    Bit Mask for what kind of Mask this object Provides for comparison against [ScavengerClass] or [ScavengerHClass]:: ScavClassMask and ScavClassMatch to filter what kind of Scavenger/ScavengerH can Deploy on this object.
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