DispenserClass

Classlabel: "dispenser"

Class Tree: Entity->Weapon->Dispenser

Description:
Dispenser Class can drop a Game Object, such as a Mine.

Default ODF Properties:
[WeaponClass]
aiRange = 50.0f

ODF Properties:
  • [DispenserClass]

    objectClass = ""
    ODF name of the GameObject Class to drop.

    shotDelay = 0.0f
    Time in seconds before it can be fired again.

    InitialShotDelay = 0.0f
    Minimum time trigger must be held down before it will activate.

    DispenseOnGround = -1
    If this object is Dispensed at the current Height, or on Ground level. 0 is False, 1 is true. -1 Defaults to true for IDClass: Craft, Vehicle, Torpedoes, Powerups, Person, and Animals, and False for everything else.
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