DispenserClass
Classlabel: "dispenser"
Class Tree: Entity->Weapon->Dispenser
Description:
Dispenser Class can drop a Game Object, such as a Mine.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->Weapon->Dispenser
Description:
Dispenser Class can drop a Game Object, such as a Mine.
Default ODF Properties:
[WeaponClass]
aiRange = 50.0f
ODF Properties:
-
[DispenserClass]
objectClass = ""
shotDelay = 0.0f
InitialShotDelay = 0.0f
DispenseOnGround = -1