DummyClass

Classlabel: "terrain" or "computer" or "Cnozzle"

Class Tree: Entity->GameObject->Dummy

Description:
Dummy Class is a common class for simple Buildings and Terrain replacing objects.

Default ODF Properties:
[GameObjectClass]
hitType = 1 //HIT_TYPE_GROUND
isTerrain = true
canDetect = false
canInteract = false

ODF Properties:
  • [BuildingClass]

    justTerrain = false
    If true, Pathing includes just the Terrain under this object.

    justFlat = false
    If true, Pathing is made completely flat under this object.


Computer Class is a simple Building, that has a very specific settings. It is used for the CORE final room with Nozzles attached similar to Taps, and the Shield with an Animated Texture. The Shield piece has specific model requirements.

  • [ComputerClass]

    harpoint1 = ""
    Model piece name of the location where a NozzleOdf is attached.

    harpoint2 = ""
    Model piece name of the location where a NozzleOdf is attached.

    NozzleOdf = ""
    ODF name of the object to spawn at hardpoint1 and hardpoint2. Must be a GameObject Class.

    Shield = ""
    Mdoel piece name for the Shield Object. This piece has it's texture Animated. It must be 4 Vertical verts by 6 Horizontal verts.

    ShieldVel = 0.0f
    Shield Texture Velocity

    ShieldAmp = 0.0f
    Shield Texture Amplitude.

    beamname = ""
    For Classlabel "CNozzle" Only. Name of the piece that has spinning Animated texture, similar to a light cone.
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