DummyClass
Classlabel: "terrain" or "computer" or "Cnozzle"
Class Tree: Entity->GameObject->Dummy
Description:
Dummy Class is a common class for simple Buildings and Terrain replacing objects.
Default ODF Properties:
ODF Properties:
Computer Class is a simple Building, that has a very specific settings. It is used for the CORE final room with Nozzles attached similar to Taps, and the Shield with an Animated Texture. The Shield piece has specific model requirements.
Class Tree: Entity->GameObject->Dummy
Description:
Dummy Class is a common class for simple Buildings and Terrain replacing objects.
Default ODF Properties:
[GameObjectClass]
hitType = 1 //HIT_TYPE_GROUND
isTerrain = true
canDetect = false
canInteract = false
ODF Properties:
-
[BuildingClass]
justTerrain = false
justFlat = false
Computer Class is a simple Building, that has a very specific settings. It is used for the CORE final room with Nozzles attached similar to Taps, and the Shield with an Animated Texture. The Shield piece has specific model requirements.
-
[ComputerClass]
harpoint1 = ""
harpoint2 = ""
NozzleOdf = ""
Shield = ""
ShieldVel = 0.0f
ShieldAmp = 0.0f
beamname = ""