ExtractorClass
Classlabel: "extractor"
Class Tree: Entity->GameObject->Building->Extractor
Supported Animations:
Description:
Extractor is a type of Building that is capable of generating Scrap.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->Extractor
Supported Animations:
- Deploy
Description:
Extractor is a type of Building that is capable of generating Scrap.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 17 //TEAM_SLOT_EXTRACTOR
buildSupport = "N"
[BuildingClass]
collapseTime = 0.0f
ODF Properties:
-
[ExtractorClass]
initDelay = 10.0f
Note: If the Scrap Bar reaches this Extractor's Scrap Segment before this timer is up, it will wait unil this timer expires before generating more Scrap.
scrapDelay = = 10.0f
scrapHold = 10
detectRange = 100.0f
ScrapDropPoint = true
RunParallel = false