ExtractorClass

Classlabel: "extractor"

Class Tree: Entity->GameObject->Building->Extractor

Supported Animations:
  • Deploy

Description:
Extractor is a type of Building that is capable of generating Scrap.

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 17 //TEAM_SLOT_EXTRACTOR
buildSupport = "N"

[BuildingClass]
collapseTime = 0.0f

ODF Properties:
  • [ExtractorClass]

    initDelay = 10.0f
    Time, in seconds, before this object starts to generate Scrap.
    Note: If the Scrap Bar reaches this Extractor's Scrap Segment before this timer is up, it will wait unil this timer expires before generating more Scrap.

    scrapDelay = = 10.0f
    The interval, in seconds, between producing 1 Scrap.

    scrapHold = 10
    Amount of Scrap storage this object adds to the Scrap Bar.

    detectRange = 100.0f
    Radius for this object's Detection range. Revels Enemies on Radar within this range.

    ScrapDropPoint = true
    If this is true, Scavenger and ScavengerH with doDrop set to true can Dropoff scrap here.

    RunParallel = false
    If this is true, Scrap is generated in parallel for this object, instead of in Scrap Bar sequence.
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