FlagObjectClass
Classlabel: "flag"
Class Tree: Entity->GameObject->PowerUp->FlagObject
Supported Animations:
Description:
Flag Object is a type of Powerup that is used for CTF game mode. It gives 20 score when Captured.
Default ODF Properties:
Class Tree: Entity->GameObject->PowerUp->FlagObject
Supported Animations:
- wave
Description:
Flag Object is a type of Powerup that is used for CTF game mode. It gives 20 score when Captured.
Default ODF Properties:
[GameObjectClass]
canCollide = true
boxCollide = true