ForceFieldClass

Classlabel: "forcefield"

Class Tree: Entity->Weapon->SpecialItem->ForceField

Description:
ForceField Class is a Toggle weapon that converts incoming Damage into Ammo cost, effectively expending Ammo or LocalAmmo to negate Damage.

ODF Properties:
  • [ForceFieldClass]

    ammoScale = 1.0f
    Scale for Damage conversion into Ammo cost.

    renderName = ""
    Render used when this object receives Damage.

    soundAbsorb = ""
    Sound file played hen this object receives Damage.
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