GameObjectClass P1: General Settings
All objects that are derived from GameObject Class have the following properties.
ODF Properties:
ODF Properties:
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[GameObjectClass]
baseName = ""
unitName = ""
unitIcon = "icon_baseName.tga"
Note: This setting is not ODF Inherited.
unitStatus = "wire_baseName.tga"
Note: This setting is not ODF Inherited.
infoName = "baseName.inf"
ignoreMissingInf = false
Note: This is not ODF Inherited.
canInteract = true
Note: Default is false for: Boid, Terrain, Computer, CNozzle, KingofHill, ObjectSpawn, Person, Plant, Bush, Scrap.
nation = race letter determined by the first character of the object's ODF name.
Note: This setting is old, and only supports i and f.
ownsTerrain = false
Note: Default is true for Buildings with terrain__h as their root mesh, or tunnelCount > 0.
isTerrain = false
Note: Default is true for Class: Terrain, Computer, CNozzle, and Buildings with terrain__h as the root model piece.
needPilot = false
Note: Default is true for Craft. Only valid for Craft and Vehicle types. (Gun Towers are a Craft)
playerOnly = false
canDetect = true
Note: False for Class: Boid, Terrain, Computer, CNozzle, KingofHill, ObjectSpawn, Person, Plant, Bush,
canSnipe = false
Note: Defaults to true for Class: Craft, except for: AssaultTank, AssaultHover, SAV, Tracked, Turret, Walker.
canCollide = false
Note: Defaults to true for Class: Craft, Flag, Mine, Powerup, Torpedo.
boxCollide = true
Note: Default is false for Class: Craft, Person, Powerup, Torpedo.
isAssault = false
Note: Default is true for Class: Building, Tracked, Turret, Walker.
isSingle = false
Note: Default is true for Class: Armory, Baracks, BomberBay, Bomber, CommTower, Factory, Recycler, RecyclerVehicle, RecyclerVehicleH, SupplyDepot.
isGrouped = false
Note: Default is true for Class: Craft, except for: Person, Turret.
needGroup = false
Note: Defaults true for Class: BomberBay, and Craft, except for: Person, Turret.
isLimited = false
Note: Default is true for Class: Craft, except for: Person.
needLimit = false
Note: Default is true for Class: Craft, except for: Person.
limitClass1 ... limitClass32 = ""
limitClass1Count ... limitClass32Count = 0
limitClass1Text ... limitClass32Text = ""
teamLimitClass1 ... teamLimitClass32 = ""
teamLimitClass1Count ... teamLimitClass32Count = 0
teamLimitClass1Text ... teamLimitClass32Text = ""
isStealth = false
CanSelect = true
Note: Default is false for Class: CommBunker.
NoShadow = false
ClipDepth = true
Permanent = false
AllowSeismic = true
Tuggable = -1
Valid values are: -1 = default behavior, 0 = never tuggable, 1 = always tuggable
Note: Default is 0 for Class: Bomber, also Buildings, Tugs, and Turrets are never tuggable.
ScanTeamLimit = 0
Valid values are: 0 = all teams, 1 = same team only, 2 = allies only, 3 = never visible on Radar.
Note: Default is 3 for Class: SpawnBuoy.
PilotConfig = ""
alwaysClip = false