HoverCraftClass
Classlabel: "hover"
Class Tree: Entity->GameObject->Craft->HoverCraft
Supported Animations:
Description:
Hovercraft is a type of Craft that hovers. It usually has standard physics but a few special cases override these physics. Most ships in the game are derived from HoverCraft.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Craft->HoverCraft
Supported Animations:
-
Forward
-
Neutral
- Reverse
Description:
Hovercraft is a type of Craft that hovers. It usually has standard physics but a few special cases override these physics. Most ships in the game are derived from HoverCraft.
Default ODF Properties:
[CraftClass]
SitAttackAllowCounterattack = true
ODF Properties:
-
[HoverCraftClass]
setAltitude = 1.0f
accelDragStop = 4.0f
alphaDamp = 3.0f
alphaTrack = 10.0f
pitchPitch = 0.3f
pitchThrust = 0.1f
rollStrafe = 0.1f
rollSteer = 0.1f
aiAccelDrag = 0.0f
velocForward = 20.0f
velocReverse = 10.0f
velocStrafe = 15.0f
accelThrust = 25.0f
accelBrake = 75.0f
omegaSpin = 4.0f
omegaTurn = 1.5f
alphaSteer = 5.0f
accelJump = 0.1f
accelDragEmpty = 30.0f
alphaDampEmpty = 5.0f
alphaTrackEmpty = 15.0f
soundThrust = "engthrst.wav"
soundFly = "amb_wind.wav"
soundJump = ""
ScaleDampWithThrust = true
MoreLike12Physics = false
FlyingPhysics = false
THRUST_PITCH_BASE = 11025.0f
THRUST_PITCH_RANGE = 5000.0f
THRUST_VOLUME_BASE_USER = 0.4f
THRUST_VOLUME_RANGE_USER = 0.4f
THRUST_VOLUME_BASE_AI = 0.4f
THRUST_VOLUME_RANGE_AI = 0.4f
LIFT_SPRING = 25.0f
LIFT_DAMP = 6.25f
LIFT_SPRING_EMPTY = 3.0f
LIFT_DAMP_EMPTY = 2.0f
Physics for over Land, Water, and Airborne:
OverLandVelocFrontMult = 1.0f
OverLandVelocSideMult = 1.0f
OverLandThrottleMult = 1.0f
OverWaterVelocFrontMult = 0.75f;
OverWaterVelocSideMult = 0.75f;
OverWaterThrottleMult = 0.8f;
AirborneVelocFrontMult = 1.0f;
AirborneVelocSideMult = 1.0f;
AirborneThrottleMult = 1.0f;
AirborneMinHeightRatio = 2.0f;
AirborneMaxHeightRatio = 5.0f;
DeployedOverLandVelocFrontMult = 1.0f;
DeployedOverLandVelocSideMult = 1.0f;
DeployedOverLandThrottleMult = 1.0f;
DeployedOverWaterVelocFrontMult = 0.75f;
DeployedOverWaterVelocSideMult = 0.75f;
DeployedOverWaterThrottleMult = 0.8f;
DeployedAirborneVelocFrontMult = 1.0f;
DeployedAirborneVelocSideMult = 1.0f;
DeployedAirborneThrottleMult = 1.0f;
DeployedAirborneMinHeightRatio = 2.0f;
DeployedAirborneMaxHeightRatio = 5.0f;
UseWaterHeight = true
DeployedUseWaterHeight = true
terrainLookaheadTime = 0.5f
heightLookaheadTime = 0.05f
flattenTrackNormal = 1.0f
minThrustRatio = 0.5f
minThrustReduce = 0.0f
offsetDownwardThrust = 1.0f