JetPackClass

Classlabel: "jetpack"

Class Tree: Entity->Weapon->JetPack

Description:
Jet Pack is a weapon that applies Thrust for a period of time.

ODF Properties:
  • [JetPackClass]

    burnTime = 10.0f
    How long it applies Thrust.

    ammoCost = 1.0f
    Ammo cost of firing this weapon. If burnTime is > 0, it is an initial cost, if it is <= 0 it is cost per second.

    accelThrust = 20.0f
    Vertical Thrust applied.

    ForwardThrust = 0.0f
    Forward Thrust applied.

    MaxVelocity = 1e6
    Maximum velocity before Thrust no longer has an effect.

    setAltitude = 0.0f
    If this is > 0, Thrust loses effectiveness above this altitude.

    activeSound = ""
    Sound file played while Active.

    expireSound = ""
    Sound file played upon expiration.
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