KingOfHillClass
Classlabel: "kingofhill"
Class Tree: Entity->GameObject->Building->KingOfHill
Description:
KindOfHill is the object that is used for King of the Hill game mode. It is always Hidden in non-Editor mode, similar to SpawnBouy.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->KingOfHill
Description:
KindOfHill is the object that is used for King of the Hill game mode. It is always Hidden in non-Editor mode, similar to SpawnBouy.
Default ODF Properties:
[GameObjectClass]
canDetect = false
canInteract = false
canCollide = false
canSnipe = false
isAssault = false
ODF Properties:
-
[KingOfHillClass]
scoreRadius = 10.0f
scoreDelay = 1.0f