KingOfHillClass

Classlabel: "kingofhill"

Class Tree: Entity->GameObject->Building->KingOfHill

Description:
KindOfHill is the object that is used for King of the Hill game mode. It is always Hidden in non-Editor mode, similar to SpawnBouy.

Default ODF Properties:
[GameObjectClass]
canDetect = false
canInteract = false
canCollide = false
canSnipe = false
isAssault = false

ODF Properties:
  • [KingOfHillClass]

    scoreRadius = 10.0f
    Amount of Score given.

    scoreDelay = 1.0f
    Interval between giving Score.
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