LandCreatureClass
Classlabel: "animal"
Class Tree: Entity->GameObject->Craft->LandCreature
Supported Animations:
Description:
LandCreature class is most similar to PersonClass, but differs mostly in AI behavior.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->LandCreature
Supported Animations:
-
Idle
-
Idle2
-
Idle3
-
Curious
-
Walk
-
Run
-
Attack1
-
Attack2
-
Attack3
-
Attack4
-
Eat1
- Eat2
Description:
LandCreature class is most similar to PersonClass, but differs mostly in AI behavior.
Default ODF Properties:
[GameObjectClass]
hitType = 2 //HIT_TYPE_PERSON
Recommended AI Process:
aiName = "LandAnimalProcess"
ODF Properties:
-
[LandCreature]
velocJump = 10.0f
alphaTrack = 20.0f
alphaDamp = 5.0f
accelThrust = 0.7f
velocForward = 5.0f
alphaSteer = 2.0f
omegaSpin = 10.0f
omegaTurn = 20.0f
GroundInteractHeight = 0.2f
TooFarDist = 5.5f
DamageBase = 100.0f
DamageArmor = 1.0f
DamageShield = 1.0f
DamageValue = 100.0f
jumpSound = "jump.wav"
landSound = "land.wav"
stepSound = "step.wav"
splashSound = "splash.wav"
painSound1 ... painSound6 = ""
burnSound1 ... burnSound2
dieSound1 ... dieSound5
curiousSound1 ... curiousSound4
eatSound1 ... eatSound4
crushSound = ""
leftfootpiece = "lfoot"
rightfootpiece = "rfoot"