LauncherClass

Classlabel: "launcher"

Class Tree: Entity->Weapon->Launcher

Description:
Launcher is a Lock On and Release type of weapon.

ODF Properties:
  • [LauncherClass]

    shotDelay = 0.0f
    Time in seconds before it can be fired again.

    InitialShotDelay = 0.0f
    Minimum time trigger must be held down before it will activate.

    lockRange = 0.0f
    How far it can lock onto objects.

    lockDelay = 5.0f
    Time it takes to fully lock on.

    coneAngle = 1.5707
    Cone angle for locking onto Targets.

    lockingSound = ""
    Sound file played while Locking On.

    lockedSound = ""
    Sound file played when Locked On.

    targetCount = 0
    How many stages the targetReticle uses.

    targetReticle = ""
    Sprite Table name for the Locking Reticle. This reticle has a .0 appended, and increments the number for each Count.

    TeamFilter = 0
    Team Filter for Locking On. Valid values are: 0 = all teams, 1 = same team only, 2 = allies, 3 = enemies, 4 = not same team
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