LeaderRoundClass

Classlabel: "leader"

Class Tree: Entity->Ordnance->Bullet->LeaderRound

Description:
Leader Round is an Ordnance that sticks to the object it hits. It can apply damage over time to the object it sticks to.

ODF Properties:
  • [LeaderRoundClass]

    stickTime = 2.0f
    How long it sticks to the object it hits.

    damageValue(N) = 0
    Damage value done to objects with no Shield and Armor class N per second while stuck.

    damageValue(L) = 0
    Damage value done to objects with no Shield and Armor class L per second while stuck.

    damageValue(H) = 0
    Damage value done to objects with no Shield and Armor class H per second while stuck.

    damageValue(S) = 0
    Damage value done to objects with Shield class S per second while stuck.

    damageValue(D) = 0
    Damage value done to objects with Shield class D per second while stuck.

    damageValue(A) = 0
    Damage value done to objects with Shield class A per second while stuck.

    xplDone = ""
    ODF name of the Explosion Class used when stickTime expires.
On this page