MachineGunClass
Classlabel: "machinegun"
Class Tree: Entity->Weapon->Cannon->MachineGun
Description:
MchineGun is a type of Cannon that defaults to SoundPerShot of 0 (looping) and also supports the Rave Gun's Flash Fx.
Default ODF Properties:
Class Tree: Entity->Weapon->Cannon->MachineGun
Description:
MchineGun is a type of Cannon that defaults to SoundPerShot of 0 (looping) and also supports the Rave Gun's Flash Fx.
Default ODF Properties:
[CannonClass]
shotDelay = 0.2f
soundPerShot = 0