MineClass

Classlabel: "mine"

Class Tree: Entity->GameObject->Building->Mine

Description:
Mine is a simple Building that detonates.

Default ODF Properties:
[GameObjectClass]
canCollide = true
boxCollide = true
maxHealth = 150

ODF Properties:
  • [MineClass]

    lifeSpan = 60.0f
    Time in seconds until this mine expires.

    xplBlast = ""
    ODF name of the Explosion Class used if this mine Detonates.

    detonateExpire = false
    If this is true, it will use xplBlast when it dies from lifeSpan expiring.
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