MineClass
Classlabel: "mine"
Class Tree: Entity->GameObject->Building->Mine
Description:
Mine is a simple Building that detonates.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->Mine
Description:
Mine is a simple Building that detonates.
Default ODF Properties:
[GameObjectClass]
canCollide = true
boxCollide = true
maxHealth = 150
ODF Properties:
-
[MineClass]
lifeSpan = 60.0f
xplBlast = ""
detonateExpire = false