MinelayerClass

Classlabel: "minelayer"

Class Tree: Entity->GameObject->Craft->HoverCraft->Minelayer

Description:
Minelayers are HoverCraft that can lay Mines in a pattern.

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 23 //TEAM_SLOT_DEFENSE

Recommended AI Process:
aiName = "MineLayerFriend"
aiName2 = "MineLayerEnemy"

ODF Properties:
  • [MineLayerClass]

    mineCount = 15
    The number of Mines to drop for each cycle.

    radius = 10.0f
    Starting Radius of mine Pattern.

    radiusInc = 10.0f
    Amount Radius increases each Mine. If RingPattern is true, amount it increases each Ring.

    angleInc = 90.0f
    How much the initial Angle increment per Mine is.

    angleDec = 4.0f
    How much angleInc decreases with each Mine dropped. If RingPattern is false: How much angleInc decreases with each Ring.

    timeout = 10.0f
    Time in seconds before it gives up reaching it's next Mine Drop point and drops the mine at it's current location and moves onto next Mine Dropoff point.

    ringPattern = false
    If true, it uses BZ1/98R's pattern of rings for laying the Mines. Default is a spiral pattern.
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