MissileClass

Classlabel: "missile"

Class Tree: Entity->Ordnance->Bullet->Missile

Description:
Missile is an Ordnance that can apply it's own Thrust and home in on a Target.

Default ODF Properties:
[OrdnanceClass]
ammoCost = 10

ODF Properties:
  • [MissileClass]

    velocForward = shotSpeed
    Forward velocity applied by Thrust.

    accelThrust = 100.0f
    Acceleration from Thrusting.

    delayTime = 0.0f
    Time in seconds before it begins homing.

    rampTime = 0.0f
    Time in seconds it takes to reach full homing turn speed.

    omegaTurn = 1.0f
    Turn speed.

    omegaWaver = 0.0f
    How much it's heading Wavers.

    rateWaver = 0.0f
    How fast it's heading Wavers.

    TeamFilter = 0
    Team Fitler for choosing Targets. Used by LaserMissile and ThermalMissile. Valid values: 0 = all teams, 1 = same team only, 2 = allies, 3 = enemies, 4 = not same team

    avoidRange = 0.0f
    Range that it tries to Avoid obstacles such as Terrain.

    avoidStrength = 0.0f
    How much it Steers to avoid Terrain.
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