MissileClass
Classlabel: "missile"
Class Tree: Entity->Ordnance->Bullet->Missile
Description:
Missile is an Ordnance that can apply it's own Thrust and home in on a Target.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->Ordnance->Bullet->Missile
Description:
Missile is an Ordnance that can apply it's own Thrust and home in on a Target.
Default ODF Properties:
[OrdnanceClass]
ammoCost = 10
ODF Properties:
-
[MissileClass]
velocForward = shotSpeed
accelThrust = 100.0f
delayTime = 0.0f
rampTime = 0.0f
omegaTurn = 1.0f
omegaWaver = 0.0f
rateWaver = 0.0f
TeamFilter = 0
avoidRange = 0.0f
avoidStrength = 0.0f