MoneyPowerupClass

Classlabel: "moneybag"

Class Tree: Entity->GameObject->PowerUp->MoneyPowerup

Description:
This object is a Powerup that gives Score when picked up by a Person.

Default ODF Properties:
[PowerUpClass]
soundPickup = "weapon.wav"

ODF Properties:
  • [MoneyPowerupClass]

    moneyUp = 100
    Amount of Score to give when picked up.
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