MoneyPowerupClass
Classlabel: "moneybag"
Class Tree: Entity->GameObject->PowerUp->MoneyPowerup
Description:
This object is a Powerup that gives Score when picked up by a Person.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->PowerUp->MoneyPowerup
Description:
This object is a Powerup that gives Score when picked up by a Person.
Default ODF Properties:
[PowerUpClass]
soundPickup = "weapon.wav"
ODF Properties:
-
[MoneyPowerupClass]
moneyUp = 100