MotionSensorClass
Classlabel: "sensor"
Class Tree: Entity->GameObject->Building->PoweredBuilding->MotionSensor
Description:
MotionSensor class are able to Objectify nearby enemies.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->PoweredBuilding->MotionSensor
Description:
MotionSensor class are able to Objectify nearby enemies.
Default ODF Properties:
categoryTypeOverride = 19 //TEAM_SLOT_SENSOR
buildRequire = "F"
buildSupport = "A"
ODF Properties:
-
[MotionSensorClass]
rangeScan = 500.0f
MaxCraft = -1
MaxBuildings = -1
searchFilter = -1
-
1 = Hovercraft.
-
2 = TrackedVehicle / Walker.
-
4 = Torpedo.
-
8 = Powerup.
-
16 = Person.
-
32 = LandCreature.
-
64 = Building (i76building, Cnozzle)
-
128 = PoweredBuilding
-
256 = Sign (i76sign, Mine)
-
512 = Scrap
-
1024 = Deposit
-
2048 = Beacon
-
4096 = Plant/Bush
- 8192 = Terrain
-
1 = Hovercraft.