ObjectSpawnClass

Classlabel: "objectspawn"

Class Tree: Entity->GameObject->Building->ObjectSpawn

Supported Animations:
  • Loop

Description:
Object Spawner is an object that can spawn another object. It is Hidden when not in the Editor view.

Default ODF Properties:
[GameObjectClass]
canDetect = false
canInteract = false
canCollide = false
canSnipe = false
isAssault = false


ODF Properties:
  • [ObjectSpawnClass]

    spawnName = ""
    The ODF name to spawn. Must be a GameObject Class.

    spawnDelay = 30.0f
    The delay before initial Spawn, and the delay before the object respawns once it has died.

    spawnSound = "spawn.wav"
    Sound file used when it spawns the object.
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