OrdnanceClass
Classlabel: "ordnance"
Class Tree: Entity->Ordnance
Description:
Ordnance is the root class for all the Entities launched by WeaponClass ordName.
ODF Properties:
Class Tree: Entity->Ordnance
Description:
Ordnance is the root class for all the Entities launched by WeaponClass ordName.
ODF Properties:
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[OrdnanceClass]
shotGeometry = ""
shotScale = 1.0f
Note: This is used instead of geometryScale for shotGeometry.
shotRadius = 0.0f
Note: This ODF parameter is NOT supported by ODF Inheritance.
LifespanBeforeCollidesWithOwner = 0.2f
shotSound = ""
xplGround = ""
xplVehicle = ""
xplPerson = ""
xplBuilding = ""
xplExpire = ""
ammoCost = 0
lifeSpan = 1e30
shotSpeed = 0.0f
Note: The aiRange of the WeaponClass defaults to lifeSpan * shotSpeed.
IsArcing = false
LeadPositionMinTime = 0.0f
LeadPositionMaxTime = 60.0f
renderName = ""
RestoreFxSavegame = true RestoreFxLockstep = false RestoreFxVisual = true
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0