PlantClass
Classlabel: "bush" or "plant"
Class Tree: Entity->GameObject->Building->Plant
Description:
Plants are classes that can be shot down/driven over, and then re-grow after a period of time.
Default ODF Properties:
ODF Properties:
Bush Class:
Class Tree: Entity->GameObject->Building->Plant
Description:
Plants are classes that can be shot down/driven over, and then re-grow after a period of time.
Default ODF Properties:
[GameObjectClass]
canDetect = false
canInteract = false
canCollide = false
ODF Properties:
-
[PlantClass]
standUp = false
TransparentGrow = false
TransparentFall = true
TransparentBurn = true
deadTime = -1
growTime = 4.0f
typeOfDeath = 0
fallTime = 4.0f
burnTime = 20.0f
hitRadius = -1
bigFlame = ""
darkRadius = -1
darkScale = -1
UseExplosionsOnFall = false
hitGroundName = ""
hitByCarName = ""
hitByBulletName = ""
smallFlame = ""
Bush Class:
-
[BushClass]
SwayingAmp = 5.0f
SwayingFrec = 8.0f
SwayingDirX = 1.0
SwayingDirZ = 1.0