PoweredBuildingClass
Classlabel: "powered"
Class Tree: Entity->GameObject->Building->PoweredBuilding
Supported Animations:
Description:
Powered buildings default to consuming 1 Power, and support a Deploy animation and Taps.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->PoweredBuilding
Supported Animations:
- Deploy
Description:
Powered buildings default to consuming 1 Power, and support a Deploy animation and Taps.
Default ODF Properties:
[GameObjectClass]
powerCost = 1
buildRequire = "B"
buildSupport = "B"
ODF Properties:
-
[PoweredBuildingClass]
powerName = ""
powerTap1 ... powerTap8 = ""
powerName1 ... powerName8 = powerName
AutoBuildTap1 ... AutoBuildTap8 = true
PoweredByTaps = true
DestroyTapsWithParent = true
detectRange = 200.0f
CanBasepanelSelect = false
PanelIcon = ""
SoundSelect = ""
SoundDeselect = ""
SoundSwitchOn = ""
SoundSwitchOff = ""
SoundTerminalSwitchOn = ""
SoundTerminalSwitchOff = ""
CanAlliesUse = false
PauseAnimOnUnpowered = true
ShowIcon = true