PowerPlantClass
Classlabel: "powerplant" or "powerlung"
Class Tree: Entity->GameObject->Building->PowerPlant
Supported Animations:
Description:
Power Plants are Buildings that default to a powerCost of -3 for "powerplant" and -1 for "powerlung".
Default ODF Properties:
classlabel: powerplant
classlabel: "powerlung"
ODF Properties:
Class Tree: Entity->GameObject->Building->PowerPlant
Supported Animations:
- Loop
Description:
Power Plants are Buildings that default to a powerCost of -3 for "powerplant" and -1 for "powerlung".
Default ODF Properties:
classlabel: powerplant
[GameObjectClass]
categoryTypeOverride = 15 //TEAM_SLOT_POWER
buildRequire = "B"
buildSupport = "B"
powerCost = -3
[GameObjectClass]
buildRequire = "N"
buildSupport = "N"
powerCost = -1
ODF Properties:
-
[PowerPlantClass]
DoBettyPower = true