PowerPlantClass

Classlabel: "powerplant" or "powerlung"

Class Tree: Entity->GameObject->Building->PowerPlant

Supported Animations:
  • Loop

Description:
Power Plants are Buildings that default to a powerCost of -3 for "powerplant" and -1 for "powerlung".

Default ODF Properties:
classlabel: powerplant
[GameObjectClass]
categoryTypeOverride = 15 //TEAM_SLOT_POWER
buildRequire = "B"
buildSupport = "B"
powerCost = -3
classlabel: "powerlung"
[GameObjectClass]
buildRequire = "N"
buildSupport = "N"
powerCost = -1

ODF Properties:
  • [PowerPlantClass]

    DoBettyPower = true
    If this is false, won't give the Betty Voice Over for "Power Lost" (EVENT_SOUND_12) when this object is destroyed and Power goes negative.
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