ProximityMineClass
Classlabel: "proximity"
Class Tree: Entity->GameObject->Building->Mine->ProximityMine
Description:
Proximity Mine is a type of mine that Detonates when an enemy gets close to it.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->Mine->ProximityMine
Description:
Proximity Mine is a type of mine that Detonates when an enemy gets close to it.
Default ODF Properties:
[MineClass]
lifeSpan = 1e30
ODF Properties:
-
[ProximityMineClass]
triggerRadius = 20.0f
suppressRadius = 50.0f