PulseShellClass
Classlabel: "pulse"
Class Tree: Entity->Ordnance->Bullet->Pulse
Description:
Pulse Shell is an Ordnance that emits an Explosion periodically. It can also pass through objects if it's shotRadius is negative.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->Ordnance->Bullet->Pulse
Description:
Pulse Shell is an Ordnance that emits an Explosion periodically. It can also pass through objects if it's shotRadius is negative.
Default ODF Properties:
[OrdnanceClass]
ammoCost = 10
lifeSpan = 1e30
shotSpeed = 50
ODF Properties:
-
[PulseShellClass]
pulseDelay = 1.0f
pulsePeriod = 0.5f
xplPulse = ""