PulseShellClass

Classlabel: "pulse"

Class Tree: Entity->Ordnance->Bullet->Pulse

Description:
Pulse Shell is an Ordnance that emits an Explosion periodically. It can also pass through objects if it's shotRadius is negative.

Default ODF Properties:
[OrdnanceClass]
ammoCost = 10
lifeSpan = 1e30
shotSpeed = 50

ODF Properties:
  • [PulseShellClass]

    pulseDelay = 1.0f
    Time in seconds before it begins emitting Pulses.

    pulsePeriod = 0.5f
    Interval between Pulses.

    xplPulse = ""
    ODF name for the Explosion Class emitted each Pulse.
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