RecyclerClass

Classlabel: "recycler"

Class Tree: Entity->GameObject->Building->PoweredBuilding->Factory->Recycler

Description:
Recycler is a special type of Factory that is the primary Recycle point for the Team.

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 1 //TEAM_SLOT_RECYCLER
isSingle = true
buildRequire = "F"
buildSupport = "B"
powerCost = 0

ODF Properties:
  • [RecyclerClass]

    scrapHold = 10
    How much scrap this object holds on the Scrap Bar.

    scrapDelay = 3.0f
    Interval in seconds between generating 1 Scrap when the Scrap gauge reaches this object's bar segment.

    recycleX = 4.0f
    Recycle position's X position, relative to this object.

    recycleZ = 5.0f
    Recycle position's Z position, relative to this object.

    ScrapDropPoint = true
    If true, this object can be a place where Scavenger / ScavengerH with doDrop = true can dropoff Scrap.

    RequiresExtractor = true
    If true, requires a deployed Extractor for this object to generate Scrap. If false, will generate Scrap on it's own.

    RunParallel = false
    If this is true, Scrap is generated in parallel for this object, instead of in Scrap Bar sequence.
On this page