SalvoLauncherClass

Classlabel: "salvo"

Class Tree: Entity->Weapon->SalvoLauncher

Description:
Salvo Launcher is a weapon that can use SalvoCount, and passes the carrier's currently Targeted object to a Missile. It also updates it's reticle while Targeted and while firing.

ODF Properties:
  • [SalvoLauncherClass]

    shotDelay = 0.2f
    Time in seconds before it can be fired again.

    InitialShotDelay = 0.0f
    Minimum time trigger must be held down before it will activate.

    salvoCount = 1
    This is how many shots fire each time the Weapon is fired.

    salvoDelay = 0.0f
    If SalvoCount is > 0, this is the time in seconds between Salvo shots.

    shotVariance = 0.0f
    The amount of randomized cone angle variance applied to the ordnance's trajectory.

    shotPitch = 0.0f
    The initial Pitch that the Ordnance is launched at. 0 is straight forward, 1.5707 is straight Up, etc.

    shotLead = true
    If this is false, the AI won't try to aim ahead if the Target is moving.

    armedReticle = ""
    Sprite Table name for the reticle used while there is a valid Target selected via the Target key bind.

    busyReticle = ""
    Sprite Table name for the reticle used while this object is firing it's SalvoCount.
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