SAVClass

Classlabel: "sav"

Class Tree: Entity->GameObject->Craft->HoverCraft->SAV

Description:
SAV Class is a HoverCraft that is also a Flier. It uses parameters from [HoverCraftClass] but has it's own unique physics.

Default ODF Properties:
[GameObjectClass]
needPilot = false
canSnipe = false

Recommended AI Process:
aiName = "SAVFriend"
aiName2 = "SAVEnemy"

ODF Properties:
  • [SAVClass]

    flightAltitude = 150.0f
    Altitude that it flies at when Deployed.

    AltitudeLookahead = 2.0f
    How far ahead in seconds it will look ahead for adjusting Altitude with Terrain.

    emptyAltitude = 2.0f
    Altitude it settles to when not Piloted.

    OverWater = true
    If this is false, it ignores Water height when calculating Altitude.

    soundDeploy = "trdeploy.wav"
    Sound file to play when Deploying.

    soundUndeploy = "trundepl.wav"
    Sound file to play when Undeploying.
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