ScavengerHClass
Classlabel: "scavengerH"
Class Tree: Entity->GameObject->Craft->HoverCraft->Deployable->ScavengerH
Description:
Scavenger is a special Hover Vehicle that can Deploy into a building when it Deploys on top of a Deposit Class object. It can also pick up loose pieces of Scrap by driving over them and activating the Deploy function.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->HoverCraft->Deployable->ScavengerH
Description:
Scavenger is a special Hover Vehicle that can Deploy into a building when it Deploys on top of a Deposit Class object. It can also pick up loose pieces of Scrap by driving over them and activating the Deploy function.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 25 //TEAM_SLOT_SCAVENGER
Recommended AI Process:
aiName = "ScavHProcess"
aiName2 = "ScavHProcess"
ODF Properties:
-
[ScavengerHClass]
soundPickup = "suck.wav"
scrapHold = 20
Note: If the Scrap Bar is full, it will continue to Scavenge until it's internal hold is full.
deployClass = ""
enablePoolGoTo = true
deployOffset = 0.0f
doDrop = false
DropDist = 8.0f
doDropRecycler = true
doDropExtractor = true
doDropSilo = true
CanScavenge = true
ScrapFirst = true
IsFearless = true
animPickup = ""
animPickupCycle = 0
DeathScrapDropRatio = 0.0f
AddScrapHoldToTotal = false
RequiresExtractor = true
RunParallel = false
InitScrapDelay = 0.0f
ScrapDelay = 0.0f
ScavClassMask = 0
ScavClassMatch = 0
ScavClassProvides = 0
ChromeEffect = false
ChromeTexture = ""
BuildSparkConfig = "sparker"
LineStartColor = "0 127 255 255"
LineFinishColor = "0 0 255 0"
BeamColor = "0 127 255 31"
lineSolidColor = "0 63 255 127"
SolidColorDistance = 150.0f
MaxLineDistance = 250.0f
-
CraftClass
ScavengerCollectPoolRange = rangeScan
ScavengerChoosePoolRange = 300.0f