ScrapClass

Classlabel: "scrap"

Class Tree: Entity->GameObject->Scrap

Description:
Scrap is a resource that can be picked up by Scavenger/ScavengerH and can be dropped upon death by most objects.

Default ODF Properties:
[GameObjectClass]
canCollide = false
canInteract = false

ODF Properties:
  • [ScrapClass]

    lifeTime = 60.0f
    Time in seconds before this object disappears.

    lifeVariance = 10.0f
    Variance applied to lifeTime.

    ScrapClassMask = 0
    Bit Mask used to against ScavClassMatch/ScavClassProvides to filter what kinds of Scavenger/ScavengerH can pick up this piece of Scrap.

    ScrapClassMatch = 0
    Bit Mask used to against ScavClassMask/ScavClassProvides to filter what kinds of Scavenger/ScavengerH can pick up this piece of Scrap.

    ScrapClassProvides = 0
    Bit Mask this object provides against ScavClassMask/ScavClassMatch to filter what kinds of Scavenger/ScavengerH can pick up this piece of Scrap.
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