SeismicWaveClass

Classlabel: "seismic"

Class Tree: Entity->Ordnance->SeismicWave

Description:
SeismicWave generates a Wave across the Terrain that disorients objects in it's path.

ODF Properties:
  • [SeismicWaveClass]

    waveRadius = 50.0f
    Radius of the Wave.

    waveHeight = 6.0f
    Height of the Wave.

    waveFrontFrequency = 1.0f
    How much of the Wave front dips.

    rampUpTime = 5.0f
    Time in seconds until it reaches full Height.

    rampDownTime = 2.0f
    Time in seconds it takes to reduce height back to 0.

    sweepOmega = 100.0f
    Sweep rotational velocity to spin units as the wave moves past.

    sweepVeloc = 50.0f
    Sweep linear velocity to push units along with the wave.

    shakeFrequency = 3.0f
    The frequency of the noise used by the shake effect.

    shakeOmega = 2.0f
    Shake rotational velocity to spin units randomly.

    shakeVeloc = 5.0f
    Shake linear velocity to push units randomly.

    dampOmega = 0.0f
    Rotational damping force to keep units from spinning.

    levelOmega = 0.0f
    Rotational leveling force to keep units from flipping.

    buildingScale = 1.0f
    Multiplier applied to Damage done to Buildings.
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