ServicePowerup
Classlabel: "servicepod" or "repairkit" or "ammopack"
Class Tree: Entity->GameObject->PowerUp->ServicePowerup
Description:
This is a powerup that can resupply health or ammo. Default soundPickup is "repair.wav"
Default ODF Properties:
ODF Properties:
Depending on the Classlabel, one of these is used:
Class Tree: Entity->GameObject->PowerUp->ServicePowerup
Description:
This is a powerup that can resupply health or ammo. Default soundPickup is "repair.wav"
Default ODF Properties:
[PowerUpClass]
soundPickup = "repair.wav"
ODF Properties:
Depending on the Classlabel, one of these is used:
-
[ServicePowerupClass]
or
[HealthPowerupClass]
or
[AmmoPowerupClass]
healthUp = 0
ammoUp = 0
serviceUp = 0
localAmmoUp = 0