ServiceTruckClass
Classlabel: "service"
Class Tree: Entity->GameObject->Craft->TrackedVehicle->ServiceTruck
Supported Animations:
Description:
Service Trucks are Tracked vehicles that can repair a single object nearby.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->TrackedVehicle->ServiceTruck
Supported Animations:
- Deploy
Description:
Service Trucks are Tracked vehicles that can repair a single object nearby.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 24 //TEAM_SLOT_UTILITY
needPilot = false
[CraftClass]
canRescue = false
Recommended AI Process:
aiName = "ServiceProcess"
aiName2 = "ServiceProcess"
ODF Properties:
-
[ServiceTruck]
supplyRange = 20.0f
supplyRadius = 5.0f
healthRate = 0.0f
ammoRate = 0.0f
supplyRate = 0.0f
localAmmoRate = 0.0f
ServiceAllies = false
AllyRangeScan = supplyRange
supplySound = ""
supplyHard = ""
supplyEffect = ""
objPush = -0.5f
objDrag = -0.1f
ServiceTruckClassServiceMask = 0
ServiceTruckClassServiceMatch = 0
ServiceTruckClassServiceProvides = 0
Auto Service Selection
ServiceSTs = false
ServiceCraft = true
ServiceBuildings = true
ServicePilots = false
ServiceOther = false